{"id":6544,"date":"2021-07-17T17:39:01","date_gmt":"2021-07-17T17:39:01","guid":{"rendered":"https:\/\/www.webtechmantra.com\/?p=6544"},"modified":"2022-02-25T11:26:59","modified_gmt":"2022-02-25T11:26:59","slug":"make-poe-better","status":"publish","type":"post","link":"https:\/\/www.webtechmantra.com\/make-poe-better\/","title":{"rendered":"What Can Make PoE Better"},"content":{"rendered":"<p><em>And improve the enjoyment of the game<\/em><\/p>\n<p>Path of Exile is a great game. Unlike regular MMOs where sometimes they\u2019re mostly the same, PoE doesn\u2019t shy away from the dark and gritty. It also has different systems from other games, which is unusual for the genre. It\u2019s no wonder players can\u2019t help but play it. From farming maps or <a href=\"https:\/\/www.playerauctions.com\/path-of-exile-items\/currency\/\" target=\"_blank\" rel=\"noopener\">PoE currency<\/a> to the heart-pounding boss battles, it hits differently from other MMOs.<\/p>\n<p>Unfortunately, it\u2019s currently plagued by some problems. Players are getting annoyed and discouraged from playing. If something doesn\u2019t change soon, more and more players might quit.<\/p>\n<p>Here are some of the problems and solutions the players want.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_61 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Less_RNG\" title=\"Less RNG\">Less RNG<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Stackable_Currency_and_Looting\" title=\"Stackable Currency and Looting\">Stackable Currency and Looting<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Skill_Variety_and_Balance\" title=\"Skill Variety and Balance\">Skill Variety and Balance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Restarting_Leagues\" title=\"Restarting Leagues\">Restarting Leagues<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Reworking_the_PoE_Trade_System\" title=\"Reworking the PoE Trade System\">Reworking the PoE Trade System<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.webtechmantra.com\/make-poe-better\/#Conclusions\" title=\"Conclusions\">Conclusions<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Less_RNG\"><\/span><strong>Less RNG<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Sure, getting lucky can be an addictive feeling. However, if the odds are too stacked against the player, it might deter them from playing more than make them keep playing. Throwing them a win or two motivates them to keep playing until they get a jackpot. When they do get a jackpot, it motivates them that they can do it again.<\/p>\n<p>With all the RNG-based systems in the game, it\u2019s getting hard to play because the so-called \u2018jackpot\u2019 is too hard to win. Losses keep on piling up, and that\u2019s frustrating for the players. They can\u2019t craft their own items, and trading is a pain too. It leads to a standstill in progress since they need new equipment to move on.<\/p>\n<p>Again, RNG-based systems aren\u2019t bad on their own, but maybe increase the success rate a little bit. That way, players can feel that their efforts weren\u2019t too wasted and they\u2019ll continue playing the game.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Stackable_Currency_and_Looting\"><\/span><strong>Stackable Currency and Looting<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Having less to click while looting would also make things more convenient. Picking up each and every single stack of currency is tiring and time-consuming. Letting them drop in a stack would certainly make everything more convenient and efficient.<\/p>\n<p>There\u2019s also a bit of RNG in item drop rates, so tweaking the numbers from 90% trash to about 70% trash might be good. Again, letting players win once in a while lets them think that they will win again sooner or later. That makes them more eager to play.<\/p>\n<p>This way, they also wouldn\u2019t have to rely too much on filters to see what\u2019s really valuable in the loot piles from killing hordes of enemies.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Skill_Variety_and_Balance\"><\/span><strong>Skill Variety and Balance<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Nerfing popular skills isn\u2019t a very good way to promote balance. Why not try buffing weak or underused skills? There must be a reason why players avoid using those skills. Maybe they don\u2019t have good synergy with support gems, or they\u2019re lackluster in some aspects. Variety is good, but there\u2019s no need to fix what isn\u2019t broken. Instead of dragging down what\u2019s popular, why not elevate what isn\u2019t?<\/p>\n<p>Just nerfing one side isn\u2019t balanced, and it never resolves the problem of players not using certain skills. Until whatever problem becomes resolved, players won\u2019t use that skill. Otherwise, it could be a matter of experimenting being a little too risky.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Restarting_Leagues\"><\/span><strong>Restarting Leagues<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>To experiment with builds, players have to make new characters and go through the campaign all over again to level up. Sure, they might be able to see the build evolve and grow, but what they usually want to test are endgame builds.<\/p>\n<p>Experimentation being risky means that if a build doesn\u2019t pan out, they have to go through everything all over again just to try out another one. Nobody quite has that much time to do so and having to repeat things too many times gets boring. This doesn\u2019t help in promoting variety in skills, since it\u2019s very hard (and expensive) to discover what works and what wouldn\u2019t.<\/p>\n<p>Providing a feature to start at a certain level (it doesn\u2019t have to be max level) would help players. It would let them save time and effort leveling a character to try out a new build. That can also potentially solve the variety issue since more players experimenting with skills means more builds for niche skill gems.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Reworking_the_PoE_Trade_System\"><\/span><strong>Reworking the PoE Trade System<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Yes, trading shouldn\u2019t be the focus of the game, but with crafting the way it is, more and more players rely on it to get their gear. At any rate, it\u2019s a tedious process of looking for an item outside of the game, messaging the seller, and then trading. The problem lies in whether the vendor is busy or offline. There\u2019s no indication on the site that lets them look for items on sale.<\/p>\n<p>So, players message a handful of players, hoping that one of them will answer back. That creates another problem in itself when more than one seller replies back. Of course, the buyer has the choice of which is the better deal, but they inconvenienced other players to do so.<\/p>\n<p>Some kind of automated vendor service could be good. Not an auction house, since the devs are against it. Maybe a vendor NPC in the hideout where players can put items they\u2019re selling. Other players can then visit their hideout and buy the item from the vendor. The owner doesn\u2019t have to be online for the <a href=\"https:\/\/www.playerauctions.com\/path-of-exile-items\/\" target=\"_blank\" rel=\"noopener\">PoE trade<\/a>. This method can also help players earn more PoE currency for crafting passively.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Conclusions\"><\/span><strong>Conclusions<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>There are many other problems in the game, but these are the most important ones. While the devs want players to keep playing, all the systems they\u2019re adding keep on missing what players want. It leads to them losing more players than keeping them.<\/p>\n<p>Still, even with all these problems plaguing the game, some players can find something to enjoy. Here\u2019s to hoping for a better Path of Exile in the future. Having fun shouldn\u2019t be a chore, and playing a game should be frustrating. That said, enjoy PoE in whatever way you find to do so!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And improve the enjoyment of the game Path of Exile is a great game. Unlike<\/p>\n","protected":false},"author":1,"featured_media":6545,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[1131],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>What Can Make PoE Better | Web Tech Mantra<\/title>\n<meta name=\"description\" content=\"Some problems and a few solutions to the former for a better experience playing Path of Exile. Topics include PoE currency and PoE trade, among other things. 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